starsector tech mining. 1. starsector tech mining

 
1starsector tech mining 95

95. Creates an independent Open Market on the colony. Oh yeah that ship will get the job done, but you only get the one shot. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. in the first month. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. Especially if its. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. Larger colony size means more mining production. Cryosanctum does not provide any benefits to the colony. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Step three: Go to the blue giant in the top left corner of the map. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Tech mining had the issue in the past of having a 0. Vast ruins are 8, and drops by 2 for every level under, if I recall. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. I've made Volturnian Lobsters a meme in a tabletop RPG. Say what you will about the Hegemony. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. Infinite tech mining. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. Compatibility improvements I intend to make once other mods update for 0. . There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. derp)CoatlChicomoztocDuza. Hazard Mining Incorporated adds a new faction, several new ship categories and. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. Don't leave anything at the colony so you can close it without having to visit (unless its vast, then for sure put an alpha core + story point it for 50% extra. 1a] Hazard Mining Incorporated (Compatibility Ed. 0. Any ship you stick a mining tool on can mine, and will be at risk of damage. . No longer supplies economic units of commodities 2. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. Tech Mining does payoff! comments sorted by Best Top. Nothing too outlandish and fits with the base game well. So failing one mission miserably, we go complete the technology cache mission. An in. # 3 - All high tech sprites. ago. . Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . Re: [0. Other than that i don't really bother with spending story points there. Change logs are released and updated incrementally. And the planet name is bob. However, the upkeep cost is limited to 1. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Magellan Protectorate. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. 4. . Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. that means there's only 50% of tech left These ruins have been combed through, though the chance for a few new finds still remains. This is a verry interesting mod with lot of added cont. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. BetterTechMining. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. Advertisement Coins. 0 - updated Sept 23 « 1 2 3. Yeah but they can get dog piled and flux locked with a sufficiently strong fleet. It is going to find more than that in…170 votes, 33 comments. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. Games. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Elevate your Starsector gameplay with the [0. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. Other industries need higher population counts to be effective. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). r/starsector. A selection of low tech ships, [insert more description when not shattered]. melanion5 • 1 yr. And a good amount of atrocities. Starsector Beginner’s Guide Part 2 – Colony Building. ticktockbent • 1 yr. You build domain archaeology on a world with ruins. 2 fighter bays and plenty of missile mounts gives it a good chunk of flux free firepower, but the main. 2. 4) Note: you do not need an account to download from dropbox. Also, there is a certain star system in the north west with a warning beacon (you'll recognize it by the beacon not having any danger rating) in it you'll encounter beefed up Mess swarms and a secret ship if you defeat a certain enemy in the system. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). 95. 7. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. Here are some possibilities: Salvaging derelict domain probes or facilities. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. ago. It used to be called Starfarer. 3. The Hegemony is the dominant faction in the Sector. 1 a -RC6. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Jk, doesn't exist. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. Increases Pather. -The Redentor capital ship, large low tech capital ship with great firepower. A selection of low tech ships, [insert more description when not shattered]. r/starsector • High tech is like Apple : Complete waste of money. 1 upkeep. 1] Slightly Better Tech-Mining. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. You mean 97 of em, your techmining Ai got you covered. Gladius: better armor /. Many small ships can fit medium energy weapons. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. Despite occasional shortages, resilient. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Late to the party but here are some QoL and visual mods. Low risk of losing a ship because the star fortress does all the tanking. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. . Tech-Mining is an industry. The Heron is a midline cruiser carrier. 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. 290. 9. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. First your mod is a fantastic idea. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. , 0. 40K subscribers in the starsector community. Mining does not provide any benefits to the colony. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. Hazard mining incorporated also adds pirate ships. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. blessings be mf. 87. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. I went and checked the size 3 colonies, and. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. And the. If Tech Mining is not possible, then both refining and Fuel Production. 2D RPG/Trade/Fleet Combat Game. 2. Re: [0. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3 Recreational drugs equal to colony size Deposits may be ore, rare (transplutonic) ore, organics or volatiles Tech-Mining: 150000¢ 45 days (Ruin size) * 500¢ These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. Admiral Posts: 1560 [0. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. 14865315874. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. 96a] Too Much Information by Timid [0. 3/ provides *no* benefit to the colony. This effect can be superseded by other mods. Plurpo • 1 yr. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 96a] Unofficial New Game Plus 0. AI Cores are rare loot items found during salvage. 95. Mount & Blade is one of those games. 1. 0 coins. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Upon seeing the upgrade mechanics, I was very excited to see a. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Market conditions are properties of a market representing local environmental or social conditions. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. And to get the blueprints is exploring or tech mining. Jk, doesn't exist. 9ggggggg Mod, the choice for serious players seeking advanced features and…. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al. 95a] New Beginnings v1. Continue Reading [Starsector Mods][0. - Fixed crash when tech expedition's source market is destroyed Version 1. 95. ago. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Hi! New player here. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. 1 1. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Increases colony income by 25%, or by 125% with an Alpha Core, a. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. starship legends- give ships and crew some personality. Independent-Gur1617 • 3 mo. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. 47K subscribers in the starsector community. videogame_asset My games. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Dyi/terraform taming care of upgrading said planets. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. r/starsector • High tech is like Apple : Complete waste of money. You're about to run out of tech. Phase ships have no profile at all, but they're usually uneconomical. Yes, generally 0. Fixed an issue where installing the mod resulted in worse mining results than vanilla. My first and oldest mod. 9a. ). , 0. Orbital stations are equipped automatically. Only build a star fortress and whatever else you need to keep the colony above 0 stability. When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. 0. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. meanwhile, let colony grow, give as much incentives as possible . HMI (the faction) isn't just about mining anyway. I felt it answers it as there's no single answer. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. They are good for twitch streamers to avoid distractions during a steam. 46K subscribers in the starsector community. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. It used to be called Starfarer. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. This is basically the backbone of my fleet. Battered and bruised miners are less useful. 4k) Also of ship are broken into fighters, and you can't order them, you can also use EndCombat command, there is two commands, Nuke destroys all enemies, but it won't end combat since its your ship preventing from ending, and EndCombat just ends it without killing all. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Programs. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Also, Google should be able to help with colonizing questions. The Luddic Path is a faction in the Sector. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. It is commonly fielded by the Hegemony. Commerce is an industry. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Its shipsystem increases damage done by fighters of all types. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. An outpost option is added in addition to "colonize" option for planets with ruins. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Added one new Utility ship that has tugs and mining lasers. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. Depending on the level of ruins it can go for quite a while. The base tech-mining in Starsector 0. A single alpha core is worth $450,000. I am too looking for files which I. Join. That movie was the shit. 1 / 2. Staff them well, put armor on them. Smuggler, trader, warlord, planet administrator, etc. Tech mining world filled with AI cores gets pathers. Aka stuff that's already in a storage. So technically even sparse ruins are worthwhile. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. I recently started a new play through and added the Exotica Tech mod. Get at least one rig and drone thingy to get some more loot. Exotica Technologies Mod Question. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. Any ship you stick a mining tool on can mine, and will be at risk of damage. Only played around with high tech. 96a] Special Hullmod Upgrades by Mayu [0. Starsector Beginner’s Guide Part 2 – Colony Building. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. Step two: Get extremely good ships. : high flux, low hull, engines disabled etc. # 0 - Alternates between low tech, midline and high tech sprites. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Upgrade your spaceport to a megaport. It’s… an industry. 1a] Unknown Skies by Tartiflette [0. Uncategorized. Starsector. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. ticktockbent • 1 yr. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. * Footnote: Why you'd install even a beta core in tech mining I really don't. There's officially no reason to keep Tech mining anymore. megaboto •. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. Do not build tech-mining, fuel production, turn on free-port or use AI cores. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. , focusing exclusively on gold mining near Kirkland Lake, Ontario. Advertisement Coins. 0 coins. , 0. Looking for ship blueprints is generally a huge pain. on Today at 04:53:01 PM Modding Resources. The ship will then be produced and delivered at the end of the month, stored at the designated planet. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. They can influence the output and upkeep cost of industries in various ways. 95), My Tech Mining Industry in a pop. 2D RPG/Trade/Fleet Combat Game. 5f) Mod, the choice for serious players seeking advanced features and customization options. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. , 0. Tech-Mining does not provide any benefits to the colony. Advertisement Coins. Available as a standard modular fighter wing for any carrier, as well as the sole, build-in fighters for the Venture. | 296 followers on LinkedIn. They start at the southeast periphery of the core worlds. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. "When to abandon tech-mining" is dependent on what you as a player want. The product of multiple mentions. Yeah, so I wanted to turn tech-mining industry into structure. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. 3 (2023-08-24). A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Step one: Download Xhan Empire. It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. I have had that mod once but it gave me so much rare stuff it was insane. Lion's Guard HQ is a structure. •. [deleted] • 2 yr. r/audiobooks. Vast ruins are 8, and drops by 2 for every level under, if I recall. 95, and 0. Oh_Henry1. 38. They're shady as hell and do a good amount of scavenging and tech-mining too. Basically follow the above guide. Woe. 40K subscribers in the starsector community. (Not 20 months though- techmines should generally be replaced before then. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. It used to be called Starfarer. All of the stations will get minefields & their own flavour of defence drones at tier 3. Find the perfect mod to enhance your gaming experience today. Research stations are more likely in black hole and neutron star systems. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Premium Powerups Explore Gaming. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Morthra. It could be that all planets are sending the results to one planet. Advertisement Coins. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Based on available resources, Mining can produce the following. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Human beings can survive unprotected exposure to the surface conditions of (market). There is an NPC in bars to talk to that offers BP's, random tho. 2/ costs upkeep credits. Well, you should never stop during. 95. Aside from the normal faction fleets, Luddic Path raider fleets. That movie was the shit. Arcadia is a small system with one Hegemony and two Independent markets. 412 votes, 48 comments. Nowadays there's a 10 OP difference between the two versions. Use the money you get back from the destroyed facilities to build up your defenses. –More than 75% decay. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. * Footnote: Why you'd install even a beta core in tech mining I really don't. Given how many players seem to happily satbomb millions, we've no place to judge though. Tech-Mining is an industry. Other industries need higher population counts to be effective. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). ago. Author Topic: MOVED: [0. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. In general, some of the "expansion" mods are great. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. 96a] Substance. starship legends- give ships and crew some personality. 95, and 0. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. It also adds a high tech pirate faction called the cabal. While Tech Mining is flat. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. DD+ Drones Added new fuel ship, added three tiers of a Domain Station which are buildable at colonies. First, make sure you properly modified the file setting the allocated memory for the game.